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Nice visualizations - have you tried Rebelle? They have an online version that lets you play with the watercolor/brushes of the painting software so you can see the colors drying on the canvas.

https://www.escapemotions.com/experiments/rebelle/index.php


I grew up playing Pac-Man and Ms. Pac-Man in dimly lit arcade parlors and bowling alleys.

The controls in this version are, for lack of a better word, sluggish compared to the tight responsiveness of the originals on a four-way joystick or using a keyboard with MAME. Even when you press an arrow key to "move" the ghost, there’s a noticeable delay, almost like it’s polling for the key-up event instead of the key-down.


I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round.

EDIT: Found it.

https://en.wikipedia.org/wiki/Pac-Man_Vs%2E


Your link is cut off or something. EDIT: the dot at the end is being cut off by the forum software it seems

Thanks - link updated, went ahead and just percent-encoded the damn thing.

For reference - it's a Gamecube game where the other players play as ghosts released all the way back in 2003.


So here goes:

*Pros*

- Very well polished

- Thematically consistent

*Cons*

- Not a lot of uniqueness in these games; most of them seem to be clones.

To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.

The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.

I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.


>Not a lot of uniqueness in these games; most of them seem to be clones.

I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy!

There are a few original games, but they appear to be in the minority, at least on the trending page.


Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here.

I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault!

Why no sir, these aren't Fruit Loops - they're Sugar Toroids!


Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action.

I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe


Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark.

The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.


Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.

From the article:

> the iconic game whose popularity established Nintendo’s dominance in home console gaming in the 1980s, sold for $3 million on Friday afternoon in the first session of Heritage Auctions’ June 12–13 Video Games Signature® Auction, hammering the previous $2 million record set in a 2021 private sale.

I wouldn’t trust any auction run by Heritage. They’re reasonably known for turning video games into speculative assets rather than collectibles, and they’ve helped drive up prices for actual fans who just love the games.

Further they’ve been embroiled in scandals alongside Wata Games, with allegations of price manipulation.

Good article about this:

https://www.videogameschronicle.com/news/report-alleges-auct...


Investing has ruined basically every collectible hobby at this point, to the point wizards themselves thought it was acceptable to try to sell 1000$ packs of cardboard cards. Noone cares about the people who just want game peices to play a game

QuickBasic, the commercial version of QBASIC, also supported BI files. These could be used to bundle shared code for things like high-precision timers, interrupt usage, etc.

There's an entire lightweight CSS lib around the Win9x look as well:

https://jdan.github.io/98.css/


Nice job. There's also a relatively well-known app called "TE Tuner" which I've used when helping my students become familiar with fretless instruments (such as the violin) specifically because it lets you visualize the sound you're playing at the cents level. I've found it can be quite helpful at the early stages of learning.

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